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I use a Dremel High Speed Cutter in my rotary tool to shave off the excess plastic in the coupler. The photos above provide a pretty straightforward demonstration in regards to installing the ball washers.
There are 3 things to look out for when assembling the ballwashers:. And that's it! We're almost ready to plug everything into the Master PCB and test it all out!
Beware that the holes in the acrylic sheet are only 50mm in diameter whereas the holes on the table are 58mm due to the lip of the couplers.
I have tested 3 sheets of varying translucency, one being clear, one being slightly frosted and the last one being heavily diffused. Each sheet worked fine, with my favorite being the most diffused one as it provides a really cool effect on the table.
The more diffused the sheet, the more prone it is to false detections because more of the IR light reflects back into the sensors. That being said, out of all 3 sheets that I used, none were causing any false detections on the table.
Next, align the acrylic sheet over top of the table lid and ensure that it is flush to the table on all 4 sides. Then measure Seeing as the rail underneath is To secure the table to the base, we use five 2.
Don't add the 2. Just secure the acrylic sheet to the lid of the table for now as we need access to the inside of the table. As for the ball washer entry and exit points, there are two options.
The quickest option is to leave the ABS pipe in the entry and exit holes flush with the acrylic sheet. Just add silicone inside of the gap between the pipe and the acrylic sheet to waterproof it and it's done.
You then increase the length of the ABS pipe for the entry and exit couplers so that it sticks up above the acrylic sheet and you can insert the cured silicone mound over top of the extended pieces of pipe.
Make sure to waterproof the tiny gap between the ABS pipe and the acrylic sheet too. You can also 3D print a mold if you have access to a 3D printer.
There are photos of both options. The first thing that we will connect up to the Master PCB, even before the power, is the infrared receiver.
I have set up the BPT X5 table to use a bootloader Bully Bootloader so that code can be programmed into the microcontroller wirelessly from a PC with a bluetooth connection.
The only catch is that the IR receiver is the hardware that activates the bootloader or tells it to go to the main code. If you don't have the infrared receiver plugged into the PCB, you don't know if the microcontroller will read a low or a high signal on startup.
If it reads a high signal, it will go into the main code. A low signal, it will go into the bootloader and continuously loop until code is loaded into it or the PCB is reset.
Once the receiver is plugged into the board, it will only read a low if somebody is pointing the remote at it and pressing a button in the first second that the table boots up which is how you activate the bootloader mode.
I ran the power supply PSU line up one of the folding legs and into the table making sure that the leg could still fold.
I then sealed up the entry point with some silicone and routed the rest of the cable to the same compartment with the Master PCB in it and secured it to the base of the table so that it wasn't able to shake free.
Place the Master PCB as close to the center of the support as possible. There are 3 holes in the PCB that you can place screws into in order to secure it to the table.
Make sure that the screws are snug, but not so tight that it cracks the PCB. The 3rd photo shows the layout of the RGB pods on the table.
It's clear sailing now! Congratulations on getting as far as you have gotten. Let's finish connecting up the remaining parts of the table and then we can finally get to the software side of things and testing it out!
This is a pretty basic step here. Connect up the LED grid with the 50P wiring harness and you're ready to go! To turn it on, just walk up to the LCD display, reach underneath it and press the button to turn the table on or off.
Fully Assembled Kit This step is already done for you. The RGB underlighting assembly no longer ships soldered together. Many customers who purchased the fully assembled kit have told me that the RGB underlighting parts were faulty upon arrival or needed solder touch-ups to work properly.
I looked into this and found out that this was happening because the whole assembly was being folded together to fit in the kit before being shipped out and then unfolded and fitted to the table by the customer.
The soldered connections and T-Shape connectors can't handle this and were breaking. Now, all of the parts are shipped together with pre-made connectors and the 24 solder joints should only be completed when it is ready to be installed in the table.
Note: This is all for general knowledge. You do not need to know or understand any of this to get a beer pong table working. You simply can use the standard code from the zip file in step 1.
Fully assembled kits come pre-programmed and are ready to operate out of the box. They are programmed with the latest firmware at the time of shipment they are fully tested before shipping.
Now that we have finished all of the construction, we can begin learning how everything works! This is where it gets really fun as there are so many animations and effects that one can make with this table.
Before we move on to making our own animations, it is beneficial to learn how data is sent amongst the different chips, how the interrupt routines have been set up, certain time constraints, etc.
There is a fair share of source code to sift through, whether its code for controlling the RGB pods, running animations on the grid or controlling the ball washers.
In every C file I have ordered all of the functions alphabetically so that one can find the piece of code that they need quicker.
As stated in earlier steps, all of the source code and documentation files are located in the downloadable zip file in step 1.
Now, it's time to step through each function of the table one by one, completely understanding one feature before moving on to the next. It is the same thing that we just did in the last 35 steps with construction, only this time we are doing it with software.
To keep the length of this Instructable shorter, I will only be touching on the core software features for this beer pong table.
If you wish to learn about the interrupt time delays or how the IR sensors on the pods work, please refer back to step 48, step 54, step 55 and step 56 in the previous Instructable.
Exception during serial port read: The operation has timed out. Unable to connect to device, giving up.
This means one of two things. Double check that you are paired with the bluetooth module properly and that you have the "OpenCom" checkbox activated.
Normally the bluetooth modules red LED will go completely solid when it has a stable connection, but you will see in the video that it still blinks.
This is because I was using an HC bluetooth module at the time of the video and not an HC module. The LCD will then perform a countdown indicating when it will reset.
Once it hits the end of the countdown, just hold one of the buttons on the remote, point it at the IR receiver and the Master PCB will restart in bootloader mode.
The infrared remote control button functions are detailed in the next step. The trade-off is that we need to use more resources on the microcontroller to maintain a constant refresh rate on the grid or else we will get flickering across the display.
On top of that, we now use a different chip to control the RGB pods which refreshes itself, meaning that it frees up more resources on the MCU.
The MCU does use a few serial-parallel logic chips to compensate for the larger number of outputs needed to drive a LED grid with a maximum size of 32x16 pixels.
To reduce the total number of outputs needed, we use a technique called ' multiplexing ' to control a maximum of LEDs with only 48 outputs.
Listed below are some of the functions that are used to control the LED grid. If 'state' is equal to 1, the LED that the pixel represents will be turned on, if state is equal to 0, the LED will be turned off.
In photo 3 we modify the LED grid data to turn on 3 pixels on the grid. If not, you would have to clear the old LED grid data from the grid, then write these pixels.
If the grid is updated after calling this then all of the LED pixels will turn on. If the grid is updated after calling this then all of the LED pixels will turn off.
The 3rd parameter will set the radius of the circle. Photo 5 shows an example for the following code:. The size of the rectangle is specified in pixels by sx and sy.
Photo 4 shows an example of how the rectangle is drawn a square can also be created with this function. Now lets check out the RGB pods!
Each chip is capable of providing up to 48 separate PWM channels, giving us a total of 96 channels to use. The first 60 channels are used for the 20 RGB pods and each pod uses 3 channels for its red, green and blue colors.
After those channels, I have dedicated the next 16 channels to the LED ring connectors, followed by the 4 motor channels, IR transmitter channel, 12 extra PWM drivers and the last 3 channels make up the red, green and blue channels for the underlighting.
There is no fading in this function, it will simply change the pod to whichever color you wish. This is nice if you quickly want to to set the pod to one of the default 10 colors.
This provides a nice smooth transition from the color that it is currently set at to the new color that you want it to be faded to.
The speed of the transition is controlled by adjusting 'delay'. The 21st pod isn't actually a pod, it is just the RGB underlighting for the bottom of the table and will set the color of the underlighting in the same way that you would set the color of the RGB pod.
One can create their own RGB struct or simply use one of the 10 default colors. An example is below.
If you choose to use a default color defined in Globals. Each channel supports bit PWM and can handle up to mA of current. I recommend keeping the current level less than mA as it may start to heat up at its maximum rating.
For the table in this Instructable, I only used 12 out of the 16 available channels and they make up the LED rings on the beer pong table.
They are updated in the same fashion that the RGB pods are, except for we only need to modify one channel for each LED ring, as opposed to three channels for each RGB pod.
Once the user calls this fade function, the interrupt routine will automatically update the LED ring one more fade step per interrupt until the ring has completely faded to the brightness level specified.
The 2nd parameter sets the duty cycle of the PWM channel. This function would be used to control the twelve extra PWM outputs, the IR transmitter output or any other channel for that matter.
Each 74HC multiplexer handles 8 inputs, giving us a total of 24 analog inputs. All of these analog inputs are used for the 20 sensors on the RGB pods and the 4 sensors for the ball washer entry and exit holes.
Diese Becher können für viele Trinkspiele und Turniere verwendet werden, wie z. Bier Pong und Themenpartys. Bier Pong-Tischtennisbälle in ausgezeichneter Qualität.
Für die Bier Pong Enthusiasten, die die beste Qualität bekommen möchten. Von Europas führendem Bier Pong-Lieferanten! Das amerikanische Spiel Bier Pong ist auch in Deutschland angekommen und ist heute beliebter denn je.
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Unser Allblack Tisch hat keine Becherhalter. So kannst du die Cups frei nach deinem Belieben anordnen. Ihr seid dabei nicht an die Anordnung der Becherhalter gebunden.
Besonders bei Rerack kann das für euch ein Vorteil sein! Um die kleinen Pingpong Bälle nicht ständig verschwinden zu lassen, gibt es eine separate Halterung unter der Tischplatte.
Diese enthält 6 Logo Bälle, die du zu deiner Bestellung gratis dazu bekommst! Unsere portablen Tische können jeden Ort zum Beerpong Event umwerfen und sind damit das perfekte Trinkspiel für unterwegs.
Unseren Allblack Tisch bekommst du inklusive kostenlosem Versand. Du brauchst bei uns generell keinen Mindestbestellwert.
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